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Since I was on a conference on group decision and negotiation in Delft (Netherlands), I came across interesting information about advanced decision support software, a so called decision explorer. It seems really interesting to me because it is comparable to our prototype that we proposed in Philosophy of Science. Like the objective of our decision map, the decision explorer helps you to organize your thinking by capturing ideas and the relationships between them, making the interdependencies explicit. Nevertheless our approach seems to be better, since we make a distinction between a qualitative and a quantitative way :-).
It makes really sense that people maximize pleasures and minimize pain which is a kind of a rational behavior. In the proposed prototype - decision map (qualitative) and decision support tool (quantitative) - the values of the decision maker are classified into the long-term “goal-oriented” and the short-term “pleasure-oriented”. This approach seems to be a helpful tool in order to visualize daily life decisions, as every man is the architect of his own fortune :-).
On Monday, 21 June 2010 we have our final KCT presentation under the motto “Creating new realities: designing and prototyping” in class. Unfortunately I can not attend personally, so I decide nevertheless to be part of our group work in form of a Skype conference. However, everything is kind of technology driven because the decision map is drawn in MS Visio and the presenting format is Prezi, which allows to zoom in on our decision map. The presentation can be seen by clicking on the link: https://prezi.com/secure/?lock=aa533c78ba03d7662c94dbbb6bab5e963d2c6856 Oksana, Jane and me prepared the decision map part of our presentation. Objective of the decision map is to visualize decisions in a qualitative way. The influencing conditions or external factors are identified, which have an impact on decisions. Last but not least we also like to distinguish between different types of decision makers. The method for presenting is in form of a role play between Oksana and me by asking me questions about an average student life.
The design of the presentation has the following structure:
(1) The audience should be prepared for the role play of an average student life
(2) Clearifying the importance reaching long term goals or short term pleasure
(3) Questions: Going to university/Breakfast/Conference/Sports/Cleaning/Disco
(4) Analysis of each question
First & Last Prototyp of Decision Map for Daily Life
